🌟Update on the Updates

Hi there!

If you didn’t know, I’ve been working on swapping Bloody Bastards’ multiplayer backend for quite some time now, but restarted the process about 3 times in the last year and a half. This time, though, I’ve managed to finally get it to a stage where I feel comfortable actually continuing and finishing it once and for all.

However, it’s still a massive pain in the butt, as the codebase, written by the noob programmer that I was back then, is a tangled mess of spagetti and duct tape. So, for a lot of stuff, I’m actually starting over and rebuilding from scratch. It’s the only way. Yes, this means that the multiplayer update is postponed again, until it’s done™, but I finally have a good feeling about it, lol!

Here’s what’s going to happen next:

Christmas Update:

- New cheating prevention stuff for Character proportions, colors, double-handed one-hand wielding, etc.
- Updated anti-cheat framework
- Christmas presents, of course

Early 2026 Update:
- Multiplayer remade from the ground up
- Fixes for damage and stamina desyncs, weapon position desyncs, controller slight advantage, dead spawning, inconsistent movement, jumpy phsyics and more

Stay tuned, dudes, and thanks for the patience!